This pits the two attack types against one another with the dominant type winning the exchange. If an enemy monster attempts to attack someone, a Head–to-Head occurs. Power will beat Technical, Speed will beat Technical, and Speed against Power. Each category is stronger than the other in a rock paper-scissors fashion. There are three types of attacks: Speed, Power, and Technical. Both the rider and the monsters can attack the enemy during the turn. It features a traditional turn-based battle method. Monster Hunter Stories is a different game than most of the other games in this franchise. You can also battle other players online, local, or via StreetPass. This game is a great way to get into the Monster Hunter series and it’s a unique experience. Veteran and newcomers will enjoy the series’ first rock-paper-scissors combat system. There will also be hours of turn-based battles in which you have to coordinate your rider skills with enemy attack patterns. You’ll be able to tackle many side quests as the story progresses. Tragically, you will be thrust into a dangerous and exciting world when a Black Blight-infected monster attacks your village of riders. Do you need more muscle? Mix and match genes to create monsters that have more capabilities! You can form teams and fight alongside your opponents, use combo attacks to crush them and ride off into the sunset as a champion. The fearful run away when a monster attacks, but the brave ride. Monster Hunter is an action hunting game where you and a team of hunters are tasked to kill or capture giant monsters.Monster Hunter Stories 3DS Rom is a Role Playing Game for Nintendo 3DS Rom. It's a simple premise, but unlike most action games at the time, you couldn't solely rely on reflexes to achieve victory. There was a lot of preparation involved before a hunt. You had to gather materials to make potions, ammo, traps, and equipment to wear. There were six weapon types to choose from, with a seventh added in the Western release. Unlike most action games at the time, you can't solely rely on reflexes to achieve victory in Monster Hunter. Once you completed preparations, you had to go to an NPC to accept a quest. Quests were divided into single-player Village quests and multiplayer Town quests (later known as Gathering Hall quests). You then had to slay or capture the monster within a time limit, with a minimum of three lives that you shared with teammates.Īfter defeating your target, you took its body parts to a blacksmith back at home, who will use the parts to forge more powerful weapons and armor for you to hunt bigger monsters. Monster Hunter 1 (Image credit: Dragon007 on Youtube) Hence forming the core gameplay loop of the Monster Hunter series. However, like any new IP, Monster Hunter had some teething issues. It had unconventional controls where you had to use the right analog stick to perform attacks and the directional pad to move the camera. Granted, you could center the camera by tapping the left shoulder button, but it didn't help much. You also had to use the face buttons while holding the left trigger to cycle through your inventory to use items. Half the time, players were fighting the controls more than the monsters. The first several hours had players crafting and hunting small fry before tackling the first big monster. You had to be patient and use hit and run tactics to defeat a monster instead of going all out, even with all the aforementioned preparations. Most people didn't take well to this slow, methodical approach compared to Capcom's faster-paced action games at the time like Devil May Cry and Onimusha.Īs a result, the original Monster Hunter sold 280,000 copies worldwide. It was a still decent success, and some people enjoyed the concept, gameplay, and the monster designs despite its flaws. Monster Hunter G (Image credit: Dragon007 on Youtube) Monster Hunter G and Monster Hunter Freedom It was just going to need some fine-tuning to perfect. Capcom released two updated versions of the game: Monster Hunter G in 2005 and Monster Hunter Freedom in 2006. #MONSTER HUNTER PORTABLE 3RD EMULATOR MULTIPLAYER SERIES#Ģ0, 2005, Capcom released an updated version of Monster Hunter called Monster Hunter G (the G stands for "great"), which introduced several new features that have stuck with the series to this day. In the base game, a quest's difficulty was classified as either Low Rank (easy to normal levels) or High Rank (normal to hard levels). Monster Hunter G added a brand new difficulty called G-Rank, and it involved hunting the most dangerous monsters in the game. Monster Hunter G also revamped the armor skill system to be based on points rather than putting on specific armor pieces.
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